Tuesday, May 27, 2014

2nd Prototype

Here is the second prototype that I've done,

I've downloaded some images from the internet and do some editing, but most of the images I draw it myself in Ai. I used these images for my prototype, the design is actually not confirm yet, these are just for the use of this prototype.

Ai Files
I added my character, title, pipes, score board, notice boards and buttons into the actor list.

Actors

Then I inserted background and fore background image into the background list.

Background

 I also added some sound effects into it.

Sound effects
Then I inserted the behaviours that I downloaded from Stencyl Forge.

Behaviours of the prototype
 After added all the things I need, I started to do my prototype. First I create a scene called "Title", I drag my title design and button into the scene.

Title Scene
Then I used one of the behaviour in this scene to make the scene jump to the game scene when the player tap or click on the "Play" button, it also included the transition for it.

Behaviour - Switch scene and start
After that, I create another scene called "Scene 1", it's the game scene, I started from added the background images into the scene then adjusted the gravity of the scene.

Background

Gravity

Then I dragged in my character and floor into the scene. 

Scene 1

Here comes the most difficult part, the event of the scene. I have tried using two different event in this scene, first I used the most common event, I dragged in the pipes into the scene and just simply set it like: 
1. When the cupid touched the pipes, game over.
2. When the cupid hits the floor, game over.

But I found out that this is a stupid mistake, because I need to dragged in as many pipes as I can into the scene, this make the game became so lagging and there is a possibilities of breaking the game when the player passes though all the pipes that I added to the scene.

Then I figured it out by using the timer event, the pipe will appear automatically in every 2 seconds, so I no need to drag in any pipe into the scene and cause terrible lagging, and the game became endless, it will game over only when the player hit the pipe or floor.

Event
I added drawing event into the scene to show the score when the player is playing the game.

Show score

I also added actor event into the scene, when the character died, the scene will automatically jump to the game over scene and save the score. The score that saved will be showing when it's jump to the game over scene.

Actor event and save score

At last, I create the last scene called "Game Over", I did it as same as the "Title" scene, just dragged in the title, score board and the play button. Then added in the behaviour that I used in the "Title" scene.

Game Over

The only different was I added some drawing event into the scene for the game score. There are two event in the scene, one is for showing current score and another one is for showing the highest score.

Highest score

Current score

That's all for my second prototype, I will be more focus on my design next time.

Thursday, May 15, 2014

Game Title Design

I'm still thinking of my title design, here are some design that I did..





I try to make it looks more cuter and sweeter, I will design more in the weekend.
Thursday, May 8, 2014

Sketches

Game Background
Housing design for the fore background

Angel design

Psyche design

Venus design

Psyche design

Venus design

These are the sketches I drew for the game, the design haven't been confirm yet, but the background of the game I wanna stick to this kind of style. I'm planning that there will be two actors in the game scene, Psyche will be running in front of Cupid on the ground and Cupid is chasing her by flapping his wings and chasing her in the sky. The player will be playing as Cupid, tap or click on the screen to flap his wings to avoid crash into the houses, buildings, clouds and mountains.

Storyboard

Title: Stupid Cupid

Main Character:

Cupid is a god of desire and erotic love, he carries two kind of arrows, one is with a sharp golden point, another one is with a blunt tip of lead. A person wounded by the golden arrow is filled with uncontrollable desire, but the one struck by the lead feels aversion and desires only to flee.

Storyline:

There was once a King and Queen have three daughters, one of them is very beautiful, her name was Psyche. Everyone come from all around just to check out how beautiful she is, the men started to say Psyche is more beautiful than Venus, the goddess of love and beauty. Venus started to hate Psyche and order her son, Cupid to punish her by making her to fall in love with the ugliest beast in the world. But when Cupid sneaks into Psyche's bedroom to do his mother's bidding, he saw the beauty of Psyche, he accidentally drop his arrow and pricks himself with his own arrow. Cupid falls in love with Psyche and started chasing her wherever she goes.

This storyline was inspired by "Tales of Cupid and Psyche".

Tales of Cupid and Psyche


Presentation Slides #Throwback

Proposal Cover

Title

Objectives

Background

Keypoints


Inspirations

Inspirations

Sketches

Tools that I will use in this experiment

Resources

Resources

Timeline


Tuesday, May 6, 2014

2nd Try

Setting for the background
Just a simply set up for the background, it's only playing with gradient. I didn't change the screen size, 640 x 480 I think it's enough for prototype.

Add character
I added in an edited yellow bird image which I downloaded it from Google onto the scene.
Adjust the setting of the character
I adjusted the collision of the character, I don't want too much space around the character.
Add trees

Insert trees into the scene
 I added the tree onto the scene and duplicate many of them to make it looks nicer. I also adjusted the collision around of the trees like I did it to the bird.

Set up all action for the character and trees.
I added the action script into the character (bird) to allow it to flap when player press space bar.

Add gravity into the scene
I also added some gravity to let the character fall after flaping.

Here is the prototype, click here to download.

There's some error in the prototype, because it's kinda lagging when I opened it, will try to solve the problem.

 
Copyright © 2014 • Experiential Design • Candice Ng Siew Kie . All Rights Reserved